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» Game accessibility: a survey
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DGO
2003
111views Education» more  DGO 2003»
13 years 9 months ago
Digital Citizenship: Parameters of the Digital Divide
As part of a National Science Foundation-funded study, we analyze data from a 2002 Midwest urban random sample survey (n = 167 adults) of differential access to and uses of comput...
Stuart W. Shulman, Mack C. Shelley, Lisa Thrane
PKDD
2005
Springer
138views Data Mining» more  PKDD 2005»
14 years 1 months ago
Indexed Bit Map (IBM) for Mining Frequent Sequences
Sequential pattern mining has been an emerging problem in data mining. In this paper, we propose a new algorithm for mining frequent sequences. It processes only one scan of the da...
Lionel Savary, Karine Zeitouni
MA
1998
Springer
167views Communications» more  MA 1998»
14 years 2 days ago
Reactive Tuple Spaces for Mobile Agent Coordination
Mobile active computational entities introduce peculiar problems in the coordination of distributed application components. The paper surveys several coordination models for mobil...
Giacomo Cabri, Letizia Leonardi, Franco Zambonelli
IADIS
2004
13 years 9 months ago
Just-In-Time Learning: Ready For SMS?
The world trends indicate that a very high number of university students have access to a mobile phone. Is it time to integrate SMS-based mobile learning into a flexible learning ...
Krassie Petrova, Yenni Sutedjo
NOSSDAV
2005
Springer
14 years 1 months ago
A traffic model for the Xbox game Halo 2
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox game Halo 2. Our goal is to help players and network providers to estimate the amoun...
Sebastian Zander, Grenville J. Armitage