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SIBGRAPI
2003
IEEE
14 years 3 months ago
A Non-Self-Intersection Douglas-Peucker Algorithm
The classical Douglas-Peucker line-simplification algorithm is recognized as the one that delivers the best perceptual representations of the original lines. It is used extensivel...
Shin-Ting Wu, Mercedes Rocío Gonzales M&aac...
IV
2002
IEEE
95views Visualization» more  IV 2002»
14 years 2 months ago
Visualising Human Dialog
Human dialogue is so complex that definitively analysing patterns of conversation may well be impossible. Within a conversation, all the complexities and ambiguities of natural la...
Annie Tat, M. Sheelagh T. Carpendale
RT
2001
Springer
14 years 2 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
VRML
2000
ACM
14 years 2 months ago
Using VRML in construction industry applications
This paper describes initial research using the Virtual Reality Modeling Language (VRML97) in construction industry applications. The modeling of steel structures and construction...
Robert Lipman, Kent Reed
AGENTS
2000
Springer
14 years 2 months ago
The user interface as an agent environment
Theoretically motivated planning systems often make assumptions about their environments, in areas such as the predictability of action e ects, static behavior of the environment,...
Robert St. Amant, Luke S. Zettlemoyer