We propose a deductive method for constructing reliable reachability controllers, with application to fault-tolerant discrete systems. Designing the controller reduces to finding...
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Model checking (MC) is a formal verification technique which has known and still knows a resounding success in the computer science community. Realizing that the distributed power...
Thomas Brihaye, Marc Jungers, Samson Lasaulce, Nic...
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...