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JSAC
2007
142views more  JSAC 2007»
13 years 7 months ago
Non-Cooperative Resource Competition Game by Virtual Referee in Multi-Cell OFDMA Networks
— In this paper, a distributive non-cooperative game is proposed to perform sub-channel assignment, adaptive modulation, and power control for multi-cell multi-user Orthogonal Fr...
Zhu Han, Zhu Ji, K. J. Ray Liu
SIAMCO
2010
116views more  SIAMCO 2010»
13 years 6 months ago
Large-Population LQG Games Involving a Major Player: The Nash Certainty Equivalence Principle
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Minyi Huang
FSEN
2009
Springer
13 years 11 months ago
Verification, Performance Analysis and Controller Synthesis for Real-Time Systems
This note aims at providing a concise and precise Travellers Guide, Phrase Book or Reference Manual to the timed automata modeling formalism introduced by Alur and Dill [7, 8]. The...
Uli Fahrenberg, Kim G. Larsen, Claus R. Thrane
WSC
2004
13 years 9 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
CDC
2008
IEEE
100views Control Systems» more  CDC 2008»
14 years 2 months ago
A pursuit game with range-only measurements
—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...