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CSE
2009
IEEE
14 years 2 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
NETGAMES
2006
ACM
14 years 1 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
ATAL
2008
Springer
13 years 9 months ago
Deployed ARMOR protection: the application of a game theoretic model for security at the Los Angeles International Airport
Security at major locations of economic or political importance is a key concern around the world, particularly given the threat of terrorism. Limited security resources prevent f...
James Pita, Manish Jain, Janusz Marecki, Fernando ...
LICS
2000
IEEE
13 years 11 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
ATAL
2008
Springer
13 years 9 months ago
Approximating power indices
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...