Sciweavers

414 search results - page 12 / 83
» General Purpose Computation on Graphics Hardware
Sort
View
ARITH
2009
IEEE
14 years 3 months ago
A Dual-Purpose Real/Complex Logarithmic Number System ALU
—The real Logarithmic Number System (LNS) allows fast and inexpensive multiplication and division but more expensive addition and subtraction as precision increases. Recent advan...
Mark G. Arnold, Sylvain Collange
CORR
2011
Springer
197views Education» more  CORR 2011»
13 years 3 months ago
High-Throughput Transaction Executions on Graphics Processors
OLTP (On-Line Transaction Processing) is an important business system sector in various traditional and emerging online services. Due to the increasing number of users, OLTP syste...
Bingsheng He, Jeffrey Xu Yu
VMV
2003
173views Visualization» more  VMV 2003»
13 years 9 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
FCCM
2006
IEEE
201views VLSI» more  FCCM 2006»
14 years 3 days ago
Hardware/Software Approach to Molecular Dynamics on Reconfigurable Computers
With advances in reconfigurable hardware, especially field-programmable gate arrays (FPGAs), it has become possible to use reconfigurable hardware to accelerate complex applicatio...
Ronald Scrofano, Maya Gokhale, Frans Trouw, Viktor...
EGH
2007
Springer
14 years 2 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver