Sciweavers

414 search results - page 32 / 83
» General Purpose Computation on Graphics Hardware
Sort
View
DIGRA
2005
Springer
14 years 2 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
SIGGRAPH
1995
ACM
14 years 1 days ago
Motion signal processing
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresol...
Armin Bruderlin, Lance Williams
DATE
2002
IEEE
84views Hardware» more  DATE 2002»
14 years 1 months ago
Highly Scalable Dynamically Reconfigurable Systolic Ring-Architecture for DSP Applications
Microprocessors are today getting more and more inefficient for a growing range of applications. Its principles -The Von Neumann paradigm[3]- based on the sequential execution of ...
Gilles Sassatelli, Lionel Torres, Pascal Benoit, T...
EMSOFT
2005
Springer
14 years 2 months ago
Towards real-time enabled Microsoft Windows
Many computer scientists recognize the adverse relationship between Microsoft Windows, a general purpose operating system, which by design does not support Real Time, a specific ...
Alex Xiang Feng
AEI
2010
115views more  AEI 2010»
13 years 8 months ago
BRAHMS: Novel middleware for integrated systems computation
Abstract-- Computational modellers are becoming increasingly interested in building large, eclectic, biological models. These may integrate nervous system components at various lev...
Benjamin Mitchinson, Tak-Shing Chan, Jonathan M. C...