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» General Purpose Computation on Graphics Hardware
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CODES
2005
IEEE
15 years 9 months ago
Future processors: flexible and modular
The ability to continue increasing processor frequency and single thread performance is being severely limited by exponential increases in leakage and active power. To continue to...
Charlie Johnson, Jeff Welser
125
Voted
VMV
2004
183views Visualization» more  VMV 2004»
15 years 5 months ago
CGiS, a new Language for Data-parallel GPU Programming
In the last few years, GPUs have become new, promising targets for general purpose programming. Their inherent parallel architecture makes them particularly suited for scientific ...
Nicolas Fritz, Philipp Lucas, Philipp Slusallek
140
Voted
VRST
2005
ACM
15 years 9 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
127
Voted
COMPGEOM
2004
ACM
15 years 9 months ago
A scalable simulator for forest dynamics
Models of forest ecosystems are needed to understand how climate and land-use change can impact biodiversity. In this paper we describe an individual-based, spatially-explicit for...
Sathish Govindarajan, Mike Dietze, Pankaj K. Agarw...
118
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NETGAMES
2006
ACM
15 years 9 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki