Sciweavers

3455 search results - page 75 / 691
» Generalized Game Trees
Sort
View
CSCW
2011
ACM
14 years 11 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
ECAI
1998
Springer
15 years 8 months ago
Metaprogramming Forced Moves
Knowledge about forced moves enables to select a small number of moves from the set of possible moves. It is very important in complex domains where search trees have a large branc...
Tristan Cazenave
CHI
2010
ACM
15 years 9 months ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos
CE
2010
146views more  CE 2010»
15 years 1 months ago
Computer-game construction: A gender-neutral attractor to Computing Science
: Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In thi...
Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jon...
IROS
2009
IEEE
111views Robotics» more  IROS 2009»
15 years 11 months ago
An exploration method for general robotic systems equipped with multiple sensors
Abstract— This paper presents a novel method for sensorbased exploration of unknown environments by a general robotic system equipped with multiple sensors. The method is based o...
Luigi Freda, Giuseppe Oriolo, Francesco Vecchioli