Abstract— To autonomously navigate on rough terrain is a challenging problem for mobile robots, requiring the ability to decide whether parts of the environment can be traversed ...
When building a representation of the environment for a robot in a multi-agent application, as is the case of robotic soccer, sensor and information fusion of several elements of t...
Obstacle avoidance methods approach the problem of mobile robot autonomous navigation by steering the robot in real-time according to the most recent sensor readings, being suitab...
Jose-Luis Blanco, Javier Gonzalez, Juan-Antonio Fe...
Inspired by the efficient method of locomotion of the rattlesnake Crotalus cerastes, the objective of this work is automatic design through genetic programming, of the fastest poss...
— In the lion and man game, a lion tries to capture a man who is as fast as the lion. We study a new version of this game which takes place in a Euclidean environment with a circ...