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» Geometric Snakes for Triangular Meshes
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PG
2002
IEEE
14 years 2 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
SIGGRAPH
1995
ACM
14 years 1 months ago
Multiresolution analysis of arbitrary meshes
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
CAGD
2005
88views more  CAGD 2005»
13 years 9 months ago
An efficient bit allocation for compressing normal meshes with an error-driven quantization
We propose a new wavelet compression algorithm based on the rate-distortion optimization for densely sampled triangular meshes. Exploiting the normal remesher of Guskov et al., th...
Frédéric Payan, Marc Antonini
ICC
2008
IEEE
115views Communications» more  ICC 2008»
14 years 4 months ago
Connectivity Model for Wireless Mesh Networks
—This paper presents a novel methodology for finding the network connectivity in wireless mesh networks while taking into account dependencies existing between links of geometri...
Mohamed Abou El Saoud, Hussein Al-Zubaidy, Samy Ma...
VISUALIZATION
2005
IEEE
14 years 3 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...