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SIGGRAPH
1996
ACM
14 years 25 days ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
CGF
2010
148views more  CGF 2010»
13 years 8 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
APGV
2009
ACM
14 years 3 months ago
On predicting visual popping in dynamic scenes
Popping is a major source of visual artifacts in dynamic scenes. To alleviate or avoid it, usually some temporal smoothing scheme is employed or levels of detail are chosen conser...
Michael Schwarz, Marc Stamminger
ECCV
2000
Springer
14 years 10 months ago
A Six Point Solution for Structure and Motion
The paper has two main contributions: The rst is a set of methods for computing structure and motion for m 3 views of 6 points. It is shown that a geometric image error can be mini...
Frederik Schaffalitzky, Andrew Zisserman, Richard ...
ICRA
2005
IEEE
225views Robotics» more  ICRA 2005»
14 years 2 months ago
Voronoi Toolpaths for PCB Mechanical Etch: Simple and Intuitive Algorithms with the 3D GPU
— We describe VIsolate (Voronoi Isolate), a system which performs geometric computations associated with toolpath planning for mechanical etch (also called isolation routing) of ...
Marsette Vona, Daniela Rus