In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
Understanding and managing the response time of web services is of key importance as dependence on the World Wide Web continues to grow. We present Remote Latency-based Management...
Grid middleware is enabling resource sharing between computing centres across the world and sites with existing clusters are eager to connect to the Grid. However, the hardware re...
Stephen Childs, Brian A. Coghlan, David O'Callagha...
Distributed systems with multiple interacting services, such as distributed e-commerce systems, are suitable targets for malicious attacks because of the potential financial impac...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...