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NETGAMES
2006
ACM
14 years 2 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SIGMETRICS
2006
ACM
174views Hardware» more  SIGMETRICS 2006»
14 years 2 months ago
Understanding the management of client perceived response time
Understanding and managing the response time of web services is of key importance as dependence on the World Wide Web continues to grow. We present Remote Latency-based Management...
David P. Olshefski, Jason Nieh
AINA
2005
IEEE
14 years 2 months ago
A Single-Computer Grid Gateway Using Virtual Machines
Grid middleware is enabling resource sharing between computing centres across the world and sites with existing clusters are eager to connect to the Grid. However, the hardware re...
Stephen Childs, Brian A. Coghlan, David O'Callagha...
DSN
2005
IEEE
14 years 2 months ago
ADEPTS: Adaptive Intrusion Response Using Attack Graphs in an E-Commerce Environment
Distributed systems with multiple interacting services, such as distributed e-commerce systems, are suitable targets for malicious attacks because of the potential financial impac...
Bingrui Foo, Yu-Sung Wu, Yu-Chun Mao, Saurabh Bagc...
VISUALIZATION
2005
IEEE
14 years 2 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
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