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» Graphical Design of Reactive Systems
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AGS
2009
Springer
14 years 2 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
FCCM
2008
IEEE
212views VLSI» more  FCCM 2008»
14 years 1 months ago
Map-reduce as a Programming Model for Custom Computing Machines
The map-reduce model requires users to express their problem in terms of a map function that processes single records in a stream, and a reduce function that merges all mapped out...
Jackson H. C. Yeung, C. C. Tsang, Kuen Hung Tsoi, ...
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2005
ACM
14 years 28 days ago
Automation and customization of rendered web pages
On the desktop, an application can expect to control its user interface down to the last pixel, but on the World Wide Web, a content provider has no control over how the client wi...
Michael Bolin, Matthew Webber, Philip Rha, Tom Wil...
AVI
2008
13 years 9 months ago
The in-context slider: a fluid interface component for visualization and adjustment of values while authoring
As information environments grow in complexity, we yearn for simple interfaces that streamline human cognition and effort. Users need to perform complex operations on thousands of...
Andrew Webb, Andruid Kerne