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» Grounding Virtual Worlds in Reality
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APGV
2006
ACM
140views Visualization» more  APGV 2006»
14 years 2 months ago
Large displays enhance spatial knowledge of a virtual environment
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...
ATAL
2007
Springer
14 years 3 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
ICEIS
2006
IEEE
14 years 2 months ago
Product Oriented Modelling and Interoperability Issues
The consideration of Product information or Knowledge management, product traceability or genealogy, and product life cycle management implies new strategies and approaches to mana...
Salah Baïna, Hervé Panetto, Khalid Ben...
ACMACE
2009
ACM
14 years 3 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
VMV
2003
94views Visualization» more  VMV 2003»
13 years 10 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...