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NETGAMES
2006
ACM
14 years 2 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
JPDC
2008
134views more  JPDC 2008»
13 years 8 months ago
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs...
Pedro Morillo, Aron Bierbaum, Patrick Hartling, Ma...
MOBISYS
2004
ACM
14 years 8 months ago
Divert: Fine-grained Path Selection for Wireless LANs
The performance of Wireless Local Area Networks (WLANs) often suffers from link-layer frame losses caused by noise, interference, multipath, attenuation, and user mobility. We obs...
Allen K. L. Miu, Godfrey Tan, Hari Balakrishnan, J...
ICDCSW
2008
IEEE
14 years 3 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
CODES
2003
IEEE
14 years 2 months ago
A fast parallel reed-solomon decoder on a reconfigurable architecture
This paper presents a software implementation of a very fast parallel Reed-Solomon decoder on the second generation of MorphoSys reconfigurable computation platform, which is targ...
Arezou Koohi, Nader Bagherzadeh, Chengzi Pan