In this paper, we propose a fast and robust method for tracking a user’s hand and multiple fingertips; we then demonstrate gesture recognition based on measured fingertip traj...
In this paper, we describe a purely image-based system that allows a user to interactively capture the 3D geometry of a polyhedral scene with the aid of its physical presence. A v...
This paper presents a system that allows online building of 3D wireframe models through a combination of user interaction and automated methods from a handheld camera-mouse. Cruci...
In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking f...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...