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SIGMOD
1994
ACM
107views Database» more  SIGMOD 1994»
14 years 1 months ago
QuickStore: A High Performance Mapped Object Store
This paper presents, QuickStore, a memory-mapped storage system for persistent C++ built on top of the EXODUS Storage Manager. QuickStore provides fast access to in-memory objects...
Seth J. White, David J. DeWitt
ASPDAC
2007
ACM
116views Hardware» more  ASPDAC 2007»
14 years 1 months ago
MODLEX: A Multi Objective Data Layout EXploration Framework for Embedded Systems-on-Chip
The memory subsystem is a major contributor to the performance, power, and area of complex SoCs used in feature rich multimedia products. Hence, memory architecture of the embedded...
T. S. Rajesh Kumar, C. P. Ravikumar, R. Govindaraj...
EGITALY
2006
13 years 10 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
ERSA
2003
171views Hardware» more  ERSA 2003»
13 years 10 months ago
Collaborative and Reconfigurable Object Tracking
Camera 1 Camera 3 Camera 2 Controller Moving object FPGA PowerPC SDRAM Coprocessor Image Sensor SDRAM FlashRAM a) b) Many vision applications perform intensive computations and de...
Soheil Ghiasi, Hyun J. Moon, Majid Sarrafzadeh
TEI
2010
ACM
135views Hardware» more  TEI 2010»
14 years 4 months ago
Designing interactive kinetic surfaces for everyday objects and environments
This research focuses on the topic of interactive surfaces, especially those which embody kinetic interactions. Through the research, I will provide a definition and a theoretical...
Hyunjung Kim