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GRAPHITE
2005
ACM
14 years 1 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
ISLPED
2005
ACM
103views Hardware» more  ISLPED 2005»
14 years 1 months ago
A non-uniform cache architecture for low power system design
This paper proposes a non-uniform cache architecture for reducing the power consumption of memory systems. The nonuniform cache allows having different associativity values (i.e.,...
Tohru Ishihara, Farzan Fallah
ASPDAC
2004
ACM
117views Hardware» more  ASPDAC 2004»
14 years 1 months ago
Performance-driven global placement via adaptive network characterization
Delay minimization continues to be an important objective in the design of high-performance computing system. In this paper, we present an effective methodology to guide the delay...
Mongkol Ekpanyapong, Sung Kyu Lim
RT
2004
Springer
14 years 1 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
ICRA
2003
IEEE
116views Robotics» more  ICRA 2003»
14 years 1 months ago
Learning to role-switch in multi-robot systems
We present an approach that uses Q-learning on individual robotic agents, for coordinating a missiontasked team of robots in a complex scenario. To reduce the size of the state sp...
Eric Martinson, Ronald C. Arkin