We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
We present a multistart heuristic for the uncapacitated facility location problem, based on a very successful method we originally developed for the p-median problem. We show exte...
This paper describes a new hybrid method based on the application of the Population Training Algorithm (PTA) and linear programming (LP) for generation of schedules for drivers in...
Accurately reconstructing the large-scale gene order in an ancestral genome is a critical step to better understand genome evolution. In this paper, we propose a heuristic algorith...
Most methods for generating Euler diagrams describe the detection of the general structure of the final draw as the first and most important step. This information is often depi...