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ATAL
2008
Springer
13 years 9 months ago
Stochastic search methods for nash equilibrium approximation in simulation-based games
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
Yevgeniy Vorobeychik, Michael P. Wellman
ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICCD
2005
IEEE
246views Hardware» more  ICCD 2005»
14 years 4 months ago
H-SIMD Machine: Configurable Parallel Computing for Matrix Multiplication
FPGAs (Field-Programmable Gate Arrays) are often used as coprocessors to boost the performance of dataintensive applications [1, 2]. However, mapping algorithms onto multimillion-...
Xizhen Xu, Sotirios G. Ziavras
FPGA
1999
ACM
139views FPGA» more  FPGA 1999»
13 years 11 months ago
Trading Quality for Compile Time: Ultra-Fast Placement for FPGAs
The demand for high-speed FPGA compilation tools has occurred for three reasons: first, as FPGA device capacity has grown, the computation time devoted to placement and routing h...
Yaska Sankar, Jonathan Rose
CCGRID
2004
IEEE
13 years 11 months ago
A Java-based programming environment for hierarchical Grid: Jojo
Despite recent developments in higher-level middleware for the Grid supporting high level of ease-of-programming, hurdles for widespread adoption of Grids remain high, due to (1) ...
Hidemoto Nakada, Satoshi Matsuoka