We propose a generative model that codes the geometry and appearance of generic visual object categories as a loose hierarchy of parts, with probabilistic spatial relations linkin...
This paper presents a vision-based approach to SLAM in indoor / outdoor environments with minimalistic sensing and computational requirements. The approach is based on a graph repr...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
This paper is concerned with the mathematics and formal specification of "set-like" operations for the mixed dimension cellular objects of the Djinn Application Programm...
Alan E. Middleditch, Chris Reade, Abel J. P. Gomes
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...