Sciweavers

58 search results - page 8 / 12
» High school computing clubs: a pilot study
Sort
View
ATAL
2008
Springer
13 years 10 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
CHINZ
2006
ACM
13 years 11 months ago
Accounting for user familiarity in user interfaces
Previous work discussed a model of cognitive distance with the novel concepts of "tech bias", "velocity" and "inertia". This paper examines the human...
Christiaan A. D'H Gough, Richard Green, Mark Billi...
SIGCSE
2010
ACM
175views Education» more  SIGCSE 2010»
14 years 1 months ago
MPCT: media propelled computational thinking
Media-Propelled Computational Thinking (MPCT – pronounced impact) is a course designed to introduce programming in the context of engaging problems in media computation, math, a...
Eric Andrew Freudenthal, Mary K. Roy, Alexandria N...
IADIS
2004
13 years 9 months ago
Creative Lesson by Using Cyber Theater and CTSL Learning KIT
To improve the courses of computer-based education in junior high school and high school, we have developed new educational multi-media tool, named Cyber Theater. Cyber Theater pr...
Hiroshi Matsuda, Yoshiaki Shindo
IRREGULAR
1997
Springer
14 years 1 days ago
Programming with Shared Data Abstractions
ing with shared data abstractions Simon Dobson1 and Don Goodeve2 1 Well-Founded Systems Unit, CLRC Rutherford Appleton Laboratory, UK 2 School of Computer Studies, University of Le...
Simon A. Dobson, Don Goodeve