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CHI
2009
ACM
14 years 3 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
SC
2009
ACM
14 years 3 months ago
FACT: fast communication trace collection for parallel applications through program slicing
A proper understanding of communication patterns of parallel applications is important to optimize application performance and design better communication subsystems. Communicatio...
Jidong Zhai, Tianwei Sheng, Jiangzhou He, Wenguang...
OOPSLA
2007
Springer
14 years 3 months ago
Scalable omniscient debugging
Omniscient debuggers make it possible to navigate backwards in time within a program execution trace, drastically improving the task of debugging complex applications. Still, they...
Guillaume Pothier, Éric Tanter, José...
APGV
2006
ACM
181views Visualization» more  APGV 2006»
14 years 2 months ago
Categorization of natural scenes: local vs. global information
Understanding the robustness and rapidness of human scene categorization has been a focus of investigation in the cognitive sciences over the last decades. At the same time, progr...
Julia Vogel, Adrian Schwaninger, Christian Wallrav...
CODES
2005
IEEE
14 years 2 months ago
SOMA: a tool for synthesizing and optimizing memory accesses in ASICs
Arbitrary memory dependencies and variable latency memory systems are major obstacles to the synthesis of large-scale ASIC systems in high-level synthesis. This paper presents SOM...
Girish Venkataramani, Tiberiu Chelcea, Seth Copen ...