: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
Game programming is interesting but tough. It could be counted as a sophisticated software development in an undergraduate curriculum because it deals with a wide range of knowled...
We employ the model-theoretic method of Ehrenfeucht-Fra sse Games to prove the completeness of the theory CFT, which has been introduced in 22] for describing rational trees in a ...