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AFRIGRAPH
2004
ACM
15 years 8 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
VIS
2004
IEEE
137views Visualization» more  VIS 2004»
16 years 4 months ago
Generating Realistic Images from Hydrothermal Plume Data
Most data used in the study of seafloor hydrothermal plumes consists of sonar (acoustic) scans and sensor readings. Visual data captures only a portion of the sonar data range due...
Deborah Silver, Jamshed Dastur, Karen G. Bemis, Kr...
118
Voted
IEEECGIV
2006
IEEE
15 years 9 months ago
Stretch It - Realistic Smooth Skinning
Smooth Skinning is still the most popular method for the animation of deformable human and creature characters. It has became almost an industry standard because of its intuitiven...
Xiaosong Yang, Jian J. Zhang
111
Voted
SIGGRAPH
2003
ACM
15 years 8 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
VRML
1998
ACM
15 years 7 months ago
Towards More Realistic Sound in VRML
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
Sean Ellis