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VSTTE
2005
Springer
14 years 1 months ago
From the How to the What
In this paper, we consider the Grand Challenge under a very specific perspective: the enabling of application experts without programming knowledge to reliably model their busines...
Tiziana Margaria, Bernhard Steffen
CVPR
2001
IEEE
14 years 9 months ago
Light Field Rendering for Large-Scale Scenes
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this pu...
Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi
VISUALIZATION
2005
IEEE
14 years 1 months ago
Phonon Tracing for Auralization and Visualization of Sound
We present a new particle tracing approach for the simulation of mid- and high-frequency sound. Inspired by the photorealism obtained by methods like photon mapping, we develop a ...
Martin Bertram, Eduard Deines, Jan Mohring, Jevgen...
TPCG
2003
IEEE
14 years 27 days ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
PG
2002
IEEE
14 years 16 days ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai