Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
In this work-in-progress we present some ideas and findings involving map design and human performance. Satellites has once and for all automated geographic positioning and result...
This work deals with the application of confidence measures within an interactivepredictive machine translation system in order to reduce human effort. If a small loss in translat...
Abstract--This paper presents a model for machine aided human translation (MAHT) that integrates source language text and target language acoustic information to produce the text t...
Spoken dialog tasks incur many errors including speech recognition errors, understanding errors, and even dialog management errors. These errors create a big gap between user'...