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» IPOG: A General Strategy for T-Way Software Testing
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132
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UIST
2006
ACM
15 years 9 months ago
Reflective physical prototyping through integrated design, test, and analysis
Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototypes embody design hypotheses and enable designers to test them. Fra...
Björn Hartmann, Scott R. Klemmer, Michael Ber...
146
Voted
DATE
2008
IEEE
103views Hardware» more  DATE 2008»
15 years 10 months ago
A Mutation Model for the SystemC TLM 2.0 Communication Interfaces
Mutation analysis is a widely-adopted strategy in software testing with two main purposes: measuring the quality of test suites, and identifying redundant code in programs. Simila...
Nicola Bombieri, Franco Fummi, Graziano Pravadelli
121
Voted
AIIDE
2009
15 years 4 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
136
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SIAMCOMP
2010
83views more  SIAMCOMP 2010»
15 years 1 months ago
Reaching and Distinguishing States of Distributed Systems
Some systems interact with their environment at physically distributed interfaces, called ports, and in testing such a system it is normal to place a tester at each port. Each test...
Robert M. Hierons
141
Voted
CHI
2005
ACM
16 years 3 months ago
EyeDraw: enabling children with severe motor impairments to draw with their eyes
EyeDraw is a software program that, when run on a computer with an eye tracking device, enables children with severe motor disabilities to draw pictures by just moving their eyes....
Anthony J. Hornof, Anna Cavender