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UMUAI
2010
136views more  UMUAI 2010»
13 years 6 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
WINET
2010
163views more  WINET 2010»
13 years 6 months ago
On supporting reliable QoS in multi-hop multi-rate mobile ad hoc networks
Due to complicated situations such as node/link interference and traffic load, quality of service support in multi-hop multi-rate ad hoc networks remains a challenging issue. Furt...
Ming Li, B. Prabhakaran
ICAC
2008
IEEE
14 years 2 months ago
Power and Performance Management of Virtualized Computing Environments Via Lookahead Control
— There is growing incentive to reduce the power consumed by large-scale data centers that host online services such as banking, retail commerce, and gaming. Virtualization is a ...
Dara Kusic, Jeffrey O. Kephart, James E. Hanson, N...
ASMTA
2008
Springer
167views Mathematics» more  ASMTA 2008»
13 years 9 months ago
Perfect Simulation of Stochastic Automata Networks
The solution of continuous and discrete-time Markovian models is still challenging mainly when we model large complex systems, for example, to obtain performance indexes of paralle...
Paulo Fernandes, Jean-Marc Vincent, Thais Webber
HPCA
2008
IEEE
14 years 8 months ago
Address-branch correlation: A novel locality for long-latency hard-to-predict branches
Hard-to-predict branches depending on longlatency cache-misses have been recognized as a major performance obstacle for modern microprocessors. With the widening speed gap between...
Hongliang Gao, Yi Ma, Martin Dimitrov, Huiyang Zho...