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CGF
2011
12 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
WOSS
2004
ACM
14 years 1 months ago
Resource-based approach to feature interaction in adaptive software
This paper proposes the RAFTING approach (Resourcebased Approach to FeaTure InteractioN) to address the feature interaction problem in the context of dynamically adapted software....
Jesus Bisbal, Betty H. C. Cheng
PG
2003
IEEE
14 years 26 days ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
VISUALIZATION
2005
IEEE
14 years 1 months ago
The Visualization Process: The Path from Data to Insight
While previous Visualization panels have focused on different methods for scientific visualization, this panel focuses on the process of transforming data into insight. The overa...
Kelly P. Gaither, David S. Ebert, Daniel Weiskopf,...
APVIS
2010
13 years 9 months ago
Stack zooming for multi-focus interaction in time-series data visualization
Information visualization shows tremendous potential for helping both expert and casual users alike make sense of temporal data, but current time series visualization tools provid...
Waqas Javed, Niklas Elmqvist