This paper investigates how behavioral cloning can be used to decrease training time for students learning to y on simulators. The challenges presented to each student must be tai...
Charles W. Anderson, Bruce A. Draper, David A. Pet...
Previous work has shown that the difficulties in learning deep generative or discriminative models can be overcome by an initial unsupervised learning step that maps inputs to use...
Pascal Vincent, Hugo Larochelle, Yoshua Bengio, Pi...
Creation of the reusable learning content in the process of work is a challenging but promising trend in e-learning and knowledge management. While the main research focus nowadays...
In this work, a laboratory of remote access is proposed to perform experiments using the Internet in order to facilitate the propagation of technical and scientific information an...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...