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» Implementation Alternatives for Bottom-Up Evaluation
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CORR
2007
Springer
114views Education» more  CORR 2007»
15 years 4 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
SIGARCH
2008
97views more  SIGARCH 2008»
15 years 4 months ago
SP-NUCA: a cost effective dynamic non-uniform cache architecture
1 This paper presents a simple but effective method to reduce on-chip access latency and improve core isolation in CMP Non-Uniform Cache Architectures (NUCA). The paper introduces ...
Javier Merino, Valentin Puente, Pablo Prieto, Jos&...
ICCV
2007
IEEE
16 years 6 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
ICDE
1998
IEEE
119views Database» more  ICDE 1998»
16 years 5 months ago
Processing Incremental Multidimensional Range Queries in a Direct Manipulation Visual Query
We have developed a MultiMedia Visual Information Seeking (MMVIS) Environment that is the first system to support an integrated approach to the direct manipulation specification o...
Stacie Hibino, Elke A. Rundensteiner
VIS
2006
IEEE
157views Visualization» more  VIS 2006»
16 years 5 months ago
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
Wojciech Burakiewicz, Robert van Liere