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» Implementation of a Streaming Execution Unit
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EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
JVCIR
2006
88views more  JVCIR 2006»
13 years 7 months ago
Morphological wavelet-based stereo image coders
In this paper, we propose a family of novel stereoscopic image coders based on morphological coding and a block-based disparity compensation algorithm. The proposed schemes employ...
J. N. Ellinas, M. S. Sangriotis
BDA
2003
13 years 9 months ago
Adaptable Mobile Transactions
Mobile environments are characterized by high variability (e.g. variable bandwidth, disconnections, different communication prices) as well as by limited mobile host resources. Suc...
Patricia Serrano-Alvarado, Claudia Roncancio, Mich...
MICRO
2006
IEEE
84views Hardware» more  MICRO 2006»
14 years 1 months ago
Reunion: Complexity-Effective Multicore Redundancy
To protect processor logic from soft errors, multicore redundant architectures execute two copies of a program on separate cores of a chip multiprocessor (CMP). Maintaining identi...
Jared C. Smolens, Brian T. Gold, Babak Falsafi, Ja...
HPCA
2003
IEEE
14 years 8 months ago
Dynamic Optimization of Micro-Operations
Inherent within complex instruction set architectures such as x86 are inefficiencies that do not exist in a simpler ISAs. Modern x86 implementations decode instructions into one o...
Brian Slechta, David Crowe, Brian Fahs, Michael Fe...