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» Implementing Execution Controls in Unix
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RTSS
2000
IEEE
14 years 11 days ago
Scalable Real-Time System Design using Preemption Thresholds
The maturity of schedulabilty analysis techniquesfor fired-prioritypreemptive scheduling has enabled the consideration of timing issues at design time using a specification of the...
Manas Saksena, Yun Wang
ASPLOS
2010
ACM
13 years 10 months ago
Decoupling contention management from scheduling
Many parallel applications exhibit unpredictable communication between threads, leading to contention for shared objects. The choice of contention management strategy impacts stro...
Ryan Johnson, Radu Stoica, Anastasia Ailamaki, Tod...
GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
BMCBI
2010
130views more  BMCBI 2010»
13 years 8 months ago
MLPAinter for MLPA interpretation: an integrated approach for the analysis, visualisation and data management of Multiplex Ligat
Background: Multiplex Ligation-Dependent Probe Amplification (MLPA) is an application that can be used for the detection of multiple chromosomal aberrations in a single experiment...
Ronald van Eijk, Paul H. C. Eilers, Remco Natt&eac...
IJCSA
2007
130views more  IJCSA 2007»
13 years 8 months ago
Purposeful Deployment via Self-Organizing Flocking Coalition in Sensor Networks
This paper presents a deployment strategy via self organizing flocking coalitions for mobile sensor network coverage. The concepts of our approach are inspired by the flocking phe...
Yee Ming Chen, Shu-Hao Chang