We extend the notion of star unfolding to be based on a quasigeodesic loop Q rather than on a point. This gives a new general method to unfold the surface of any convex polyhedron ...
: We present algorithms for computing all placements of two and three fingers that cage a given polygonal object with n edges in the plane. A polygon is caged when it is impossible...
We study the problem of finding optimal covers of polygonal regions using multiple mobile guards. By our definition, a point is covered if, at some time, it lies within the convex...
Zohreh Jabbari, William S. Evans, David G. Kirkpat...
In this paper we present a novel approach for simulating the rigid body dynamics of a haptically manipulated object using implicit integration. Our formulation requires the linear...
Industrial assembly involves sensing the pose (orientation and position) of a part. Efficient and reliable sensing strategies can be developed for an assembly task if the shape of...