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NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
JSSPP
2005
Springer
14 years 1 months ago
Wave Scheduler: Scheduling for Faster Turnaround Time in Peer-Based Desktop Grid Systems
The recent success of Internet-based computing projects, coupled with rapid developments in peer-to-peer systems, has stimulated interest in the notion of harvesting idle cycles u...
Dayi Zhou, Virginia Mary Lo
ECIS
2003
13 years 9 months ago
A knowledge management application to support knowledge sharing in a design engineering community
The changing competitive landscape has brought new forces to bear on the manner in which new products are developed. These forces have put the creation and dissemination of knowle...
Brian Donnellan, Brian Fitzgerald
BMCBI
2007
134views more  BMCBI 2007»
13 years 7 months ago
PLAN: a web platform for automating high-throughput BLAST searches and for managing and mining results
Background: BLAST searches are widely used for sequence alignment. The search results are commonly adopted for various functional and comparative genomics tasks such as annotating...
Ji He, Xinbin Dai, Xuechun Zhao
BMCBI
2008
118views more  BMCBI 2008»
13 years 7 months ago
Virtual screening of GPCRs: An in silico chemogenomics approach
The G-protein coupled receptor (GPCR) superfamily is currently the largest class of therapeutic targets. In silico prediction of interactions between GPCRs and small molecules is ...
Laurent Jacob, Brice Hoffmann, Véronique St...