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SGAI
2004
Springer
14 years 27 days ago
Interactive Selection of Visual Features through Reinforcement Learning
We introduce a new class of Reinforcement Learning algorithms designed to operate in perceptual spaces containing images. They work by classifying the percepts using a computer vi...
Sébastien Jodogne, Justus H. Piater
CANDC
2007
ACM
13 years 11 months ago
Eye-balls: juggling with the virtual
The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on `high art'...
Joe Marshall, Steve Benford, Tony P. Pridmore
MM
2006
ACM
143views Multimedia» more  MM 2006»
14 years 1 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
ETRA
2010
ACM
221views Biometrics» more  ETRA 2010»
14 years 2 months ago
Advanced gaze visualizations for three-dimensional virtual environments
Gaze visualizations represent an effective way for gaining fast insights into eye tracking data. Current approaches do not adequately support eye tracking studies for three-dimens...
Sophie Stellmach, Lennart Nacke, Raimund Dachselt
ICAD
2004
13 years 9 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch