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» Impulse-Based Simulation of Rigid Bodies
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HAPTICS
2005
IEEE
14 years 2 months ago
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
SIGGRAPH
1996
ACM
14 years 21 days ago
Linear-Time Dynamics Using Lagrange Multipliers
Current linear-time simulation methods for articulated figures are based exclusively on reduced-coordinate formulations. This paper describes a general, non-iterative linear-time ...
David Baraff
SIGGRAPH
2010
ACM
14 years 1 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
IROS
2009
IEEE
143views Robotics» more  IROS 2009»
14 years 3 months ago
Decentralized cooperative manipulation with a swarm of mobile robots
— In this paper we consider cooperative manipulation problems where a large group (swarm) of non-articulated mobile robots is trying to cooperatively control the velocity of some...
Joel M. Esposito
ICRA
2005
IEEE
130views Robotics» more  ICRA 2005»
14 years 2 months ago
Effective Constrained Dynamic Simulation Using Implicit Constraint Enforcement
- Stable and effective enforcement of hard constraints is one of the crucial components in controlling physics-based dynamic simulation systems. The conventional explicit Baumgarte...
Min Hong, Min-Hyung Choi, Sunhwa Jung, Samuel W. J...