Inter-organizational B2B systems are most likely tending to change their business requirements over time - e.g. establishing new partnerships or change existing ones. The problem i...
Rainer Schuster, Thomas Motal, Christian Huemer, H...
We introduce TiMDPpoly, an algorithm designed to solve planning problems with durative actions, under probabilistic uncertainty, in a non-stationary, continuous-time context. Miss...
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
Design-time decisions can often only cover certain scenarios and fail in efficiency when hard-to-predict system scenarios occur. This drives the development of run-time adaptive s...
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...