This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
We study compression that preserves the solution to an instance of a problem rather than preserving the instance itself. Our focus is on the compressibility of NP decision problem...
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
Based on Information Theory, optimal feature selection should be carried out by searching Markov blankets. In this paper, we formally analyze the current Markov blanket discovery ...
One of the fundamental assumptions in traditional sampling theorems is that the signals to be sampled come from a single vector space (e.g. bandlimited functions). However, in many...