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CVGIP
2006
75views more  CVGIP 2006»
13 years 9 months ago
Momentum-based parameterization of dynamic character motion
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
Yeuhi Abe, C. Karen Liu, Zoran Popovic
FOCS
2006
IEEE
14 years 3 months ago
On the Compressibility of NP Instances and Cryptographic Applications
We study compression that preserves the solution to an instance of a problem rather than preserving the instance itself. Our focus is on the compressibility of NP decision problem...
Danny Harnik, Moni Naor
TOG
2008
156views more  TOG 2008»
13 years 9 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
AAAI
2008
14 years 4 days ago
Markov Blanket Feature Selection for Support Vector Machines
Based on Information Theory, optimal feature selection should be carried out by searching Markov blankets. In this paper, we formally analyze the current Markov blanket discovery ...
Jianqiang Shen, Lida Li, Weng-Keen Wong
TSP
2008
117views more  TSP 2008»
13 years 9 months ago
A Theory for Sampling Signals From a Union of Subspaces
One of the fundamental assumptions in traditional sampling theorems is that the signals to be sampled come from a single vector space (e.g. bandlimited functions). However, in many...
Yue M. Lu, Minh N. Do