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NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
HICSS
2005
IEEE
125views Biometrics» more  HICSS 2005»
14 years 2 months ago
Taking Topic Detection From Evaluation to Practice
Abstract— The Topic Detection and Tracking (TDT) research community investigates information retrieval methods for organizing a constantly arriving stream of news articles by the...
James Allan, Stephen M. Harding, David Fisher, Alv...
SSDBM
2005
IEEE
132views Database» more  SSDBM 2005»
14 years 2 months ago
Co-Scheduling of Computation and Data on Computer Clusters
Scientific investigations have to deal with rapidly growing amounts of data from simulations and experiments. During data analysis, scientists typically want to extract subsets o...
Alexandru Romosan, Doron Rotem, Arie Shoshani, Der...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Interactive Visual Analysis and Exploration of Injection Systems Simulations
Simulations often generate large amounts of data that require use of SciVis techniques for effective exploration of simulation results. In some cases, like 1D theory of fluid dyn...
Kresimir Matkovic, Mario Jelovic, Josip Juric, Zol...