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» Innovating introductory computer science courses: approaches...
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EDUTAINMENT
2009
Springer
14 years 1 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
ITICSE
2003
ACM
14 years 19 days ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...
ERSHOV
2003
Springer
14 years 18 days ago
The Outside-In Method of Teaching Introductory Programming
The new design for the introductory programming course at ETH relies on object technology, Eiffel, extensive reuse, a graphics-rich library (TRAFFIC) built specifically for the c...
Bertrand Meyer
SIGCSE
2002
ACM
141views Education» more  SIGCSE 2002»
13 years 7 months ago
Teaching introductory Java through LEGO MINDSTORMS models
Innovative teachers are continually looking for creative ideas, both to get their ideas across and to hold the interest of their students. One of the latest trends is the use of L...
David J. Barnes
FECS
2006
78views Education» more  FECS 2006»
13 years 8 months ago
Freeware-Based Development Projects As a Learning Framework for Upper-Division Database Course
- The authors describe their experience with a novel approach for teaching a one-semester senior-level database design course in the Computer Science major. This approach innovates...
Son Pham, Rick Covington