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AIIDE
2009
13 years 11 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
JECR
2000
85views more  JECR 2000»
13 years 9 months ago
Real-Time Multi-Auctions and the Agent-Support
Electronic auctions have become popular. Recently, multicast technology is changing the Internet environment for e-commerce, and will make available more forms of auctions than we...
Hong Liu, Shouhong Wang, Fei Teng
EUROMICRO
2011
IEEE
12 years 9 months ago
Towards Heterogeneous Composition of Distributed Real-Time and Embedded (DRE) Systems Using the CORBA Component Model
—This paper presents a method for using the CORBA Component Model (CCM) to integrate heterogeneous DRE systems. It has been realized in a extensible C++ template framework named ...
James H. Hill
CASCON
2010
174views Education» more  CASCON 2010»
13 years 7 months ago
Smart Services Across the Real and Virtual Worlds
Today, we are witnessing a new level of scale, complexity, and pervasiveness of software systems that are designed to support much more holistically complex processes. Much richer...
Eleni Stroulia
TRIDENTCOM
2008
IEEE
14 years 4 months ago
Virtual integrated TCP testbed (VITT)
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...