Sciweavers

435 search results - page 51 / 87
» Interacting with the Computer Using Gaze Gestures
Sort
View
HAPTICS
2005
IEEE
14 years 2 months ago
Wearable Kinesthetic System for Capturing and Classifying Upper Limb Gesture
Background: Monitoring body kinematics has fundamental relevance in several biological and technical disciplines. In particular the possibility to exactly know the posture may fur...
R. Bartalesi, Federico Lorussi, M. Tesconi, Alessa...
NORDICHI
2004
ACM
14 years 2 months ago
A novel pen-based calculator and its evaluation
A novel calculator, ideal for interactive whiteboards and pen-based devices, is introduced and evaluated. The calculator provides a natural, dynamic method of entering conventiona...
William Thimbleby
NIME
2005
Springer
107views Music» more  NIME 2005»
14 years 2 months ago
The Role of Time in Engineering Computer Music Systems
Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium...
Eric Lee, Jan Borchers
CHI
2005
ACM
14 years 9 months ago
Maximizing the guessability of symbolic input
Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We prese...
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothroc...
ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska