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HICSS
2010
IEEE
165views Biometrics» more  HICSS 2010»
14 years 3 months ago
Taking Universal Perspective in Design: A Plea for Two Reflective Principles and Mechanisms
Current approaches to the design of interactive systems emphasize openness, dynamic behavior, and evolution of the system. There is also a growing interest in accounting for human...
Fahri Yetim
TVCG
2010
153views more  TVCG 2010»
13 years 6 months ago
Hierarchical Aggregation for Information Visualization: Overview, Techniques, and Design Guidelines
—We present a model for building, visualizing, and interacting with multiscale representations of information visualization techniques using hierarchical aggregation. The motivat...
Niklas Elmqvist, Jean-Daniel Fekete
CHI
2003
ACM
14 years 8 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
ACMIDC
2009
14 years 1 days ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...
INTERACT
2007
13 years 9 months ago
Motivational Needs-Driven Mobile Phone Design
This paper provides support for the use of motivational needs in identifying mobile phone uses and related features. Drawing on motivational human and usage space research, the fin...
Judy van Biljon, Paula Kotzé, Gary Marsden