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NORDICHI
2006
ACM
14 years 3 months ago
Exploring the space of near-future design with children
This paper describes a series of user-centred design sessions conducted with children of varying ages to explore near-future applications of sensor-based technologies. We explain ...
Mark Stringer, Eric Harris, Geraldine Fitzpatrick
HCI
2009
13 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
ACMIDC
2009
14 years 1 months ago
Tangible optical chess: a laser strategy game on an interactive tabletop
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...
CHI
2005
ACM
14 years 10 months ago
Graduate education in human-computer interaction
The School of Information and Library Science at the University of North Carolina at Chapel Hill has been offering a graduate course in User Interface Design since 1990. More rece...
James D. Foley, Michel Beaudouin-Lafon, Jonathan G...
OZCHI
2005
ACM
14 years 3 months ago
Moving bodies, social selves: movement-oriented personas and scenarios
This paper describes the development of movement-oriented personas and scenarios for representing multiple users of an interactive, immersive environment, designed as an artistic ...
Lian Loke, Toni Robertson, Tim Mansfield