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JAISE
2010
169views Algorithms» more  JAISE 2010»
13 years 4 months ago
Responsive environments: User experiences for ambient intelligence
In this paper we review the emerging field of responsive environments as an ambient intelligence system with a focus on user experience. We see responsive environments as a combina...
Jorge Alves Lino, Benjamin Salem, Matthias Rauterb...
CHI
2010
ACM
13 years 11 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
USAB
2007
13 years 11 months ago
User-Centered Methods Are Insufficient for Safety Critical Systems
The traditional approaches of HCI are essential, but they are unable to cope with the complexity of typical modern interactive devices in the safety critical context of medical dev...
Harold W. Thimbleby
NIME
2004
Springer
95views Music» more  NIME 2004»
14 years 3 months ago
Don't Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings
This paper describes the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of ...
James Mandelis, Phil Husbands
SG
2010
Springer
14 years 3 months ago
ColourVision - Controlling Light Patterns through Postures
ColourVision is an interactive installation that empowers people to step into an intensive dialogue with colors. Physical seating postures such as active, relaxed or reflective pos...
Alexander Wiethoff, Andreas Butz