Sciweavers

993 search results - page 101 / 199
» Interaction in Really Graphical User Interfaces
Sort
View
CHI
2005
ACM
14 years 9 months ago
eMoto: affectively involving both body and mind
It is known that emotions are experienced by both body and mind. Oftentimes, emotions are evoked by sub-symbolic stimuli, such as colors, shapes, gestures, or music. We have built...
Anna Ståhl, Kristina Höök, Petra S...
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
MHCI
2009
Springer
14 years 3 months ago
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...
Jérémie Francone, Gilles Bailly, Lau...
AIPS
2000
13 years 10 months ago
Plan Generation for GUI Testing
Graphical user interfaces (GUIs) have become nearly ubiquitous as a means of interacting with software systems. GUIs are typically highly complex pieces of software, and testing t...
Atif M. Memon, Martha E. Pollack, Mary Lou Soffa
CHI
2004
ACM
14 years 9 months ago
WinCuts: manipulating arbitrary window regions for more effective use of screen space
Each window on our computer desktop provides a view into some information. Although users can currently manipulate multiple windows, we assert that being able to spatially arrange...
Desney S. Tan, Brian Meyers, Mary Czerwinski