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» Interactive 3D Environments by Using Videogame Engines
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WSPI
2004
15 years 5 months ago
Grounding Knowledge of Engineering Applications in Systematic Terms
In the main research of internet-computing enabled knowledge management, we use some of the most advanced research scenarios, arguing that we critically need a system approach to q...
Ying Liu 0002, Jin Yu
VISUALIZATION
2005
IEEE
15 years 10 months ago
A Handheld Flexible Display System
A new close range virtual reality system is introduced that allows intuitive and immersive user interaction with computer generated objects. A projector with a special spherical l...
Jonathan Konieczny, Clement Shimizu, Gary W. Meyer...
SIGGRAPH
1999
ACM
15 years 8 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
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AFRIGRAPH
2004
ACM
15 years 10 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake
IE
2007
15 years 6 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell